Alexandria Book Library
Building Robots With Lego Mindstorms
[COMP04]
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Book cover Building Robots With Lego Mindstorms
Category: 4. Τεχνολογία επιστήμες > Εκπαιδευτική Ρομποτική
Author: Ferrari Mario and Giulio
Pages: 448
ISBN: 1928994679
N° Catalog: ROBOT
Library: Βιβλιοθήκη Γυμνασίου Πλατανιά
Location name: Εργαστήρια
Year: 2002
Note: Εκτυπωμένη μορφή B/W
Review
Written by Administrator

Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them
Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities.
Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such asScout and Cybermaster, as well as with non-robotic Lego Technics models.


Table of Contents

Forewordxxv
Prefacexxvii
Part ITools1
Chapter 1Understanding LEGO Geometry3
Chapter 2Playing with Gears17
Chapter 3Controlling Motors41
Chapter 4Reading Sensors57
Chapter 5Building Strategies83
Chapter 6Programming the RCX97
Chapter 7Playing Sounds and Music117
Chapter 8Becoming Mobile127
Chapter 9Expanding Your Options with Kits and Creative Solutions153
Chapter 10Getting Pumped: Pneumatics179
Chapter 11Finding and Grabbing Objects199
Chapter 12Doing the Math213
Chapter 13Knowing Where You Are233
Part IIProjects247
Chapter 14Classic Projects249
Chapter 15Building Robots That Walk279
Chapter 16Unconventional Vehicles311
Chapter 17Robotic Animals333
Chapter 18Replicating Renowned Droids349
Chapter 19Solving a Maze371
Chapter 20Board Games391
Chapter 21Playing Musical Instruments411
Chapter 22Electronic Games425
Chapter 23Drawing and Writing441
Chapter 24Simulating Flight467
Chapter 25Constructing Useful Stuff493
Part IIIContests511
Chapter 26Racing Against Time513
Chapter 27Hand-to-Hand Combat525
Chapter 28Searching for Precision537
Appendix AResources547
Introduction548
Appendix BMatching Distances569
Appendix CNote Frequencies575
Appendix DMath Cheat Sheet577
Sensors578
Averages578
Interpolation578
Gears, Wheels, and Navigation579
Index581
Date insert: Thursday, 28 May 2015 03:04